Gaming · By Ankit D · Jun 15, 2026

Build Your Own Crossy Road Clone in 3D with JavaScript & Three-js

Build Your Own Crossy Road Clone in 3D with JavaScript & Three-js

Introduction

Crossy Road is one of those games that's easy to play but surprisingly difficult to master. The idea is simple: keep moving forward, avoid obstacles, and try to beat your previous score. But recreating that experience in the browser involves much more than moving a character from one lane to another.

This project uses HTML, CSS, JavaScript, and Three-js to build a 3D version of the classic arcade game. Along the way, it brings together player controls, moving traffic, randomly generated lanes, and collision detection to create a game that's both fun to play and rewarding to build.

If you're looking for a JavaScript project that goes beyond the usual beginner tutorials, this Crossy Road clone is a great choice.

Features of the Game

Simple concept. Lots of chaos.

HTML: Setting Up the Interface

The HTML for this project stays surprisingly small.

There are no roads, cars, or chickens hardcoded into the page. Instead, HTML only handles the parts players interact with directly.

index.html

<div id="counter">0</div>
<div id="controlls">
  <div>
    <button id="forward"></button>
    <button id="left"></button>
    <button id="backward"></button>
    <button id="right"></button>
  </div>
</div>

<div id="end">
  <button id="retry">Retry</button>
</div>
            

FThe score counter keeps track of progress, the control buttons make the game playable on mobile devices, and the retry button appears after the game ends.

Everything else is created dynamically through JavaScript and Three-js.

CSS: Giving the Game an Arcade Feel

A game can work perfectly, but if it doesn't look appealing, people won't stay around for long.

The styling focuses on creating a retro arcade vibe that matches the playful nature of Crossy Road.

Style.css

body {
  margin: 0;
  font-family: "Press Start 2P", cursive;
  font-size: 2em;
  color: white;
}
#counter {
  position: absolute;
  top: 20px;
  right: 20px;
}
#end {
  position: absolute;
  min-width: 100%;
  min-height: 100%;
  visibility: hidden;
}
            

The pixel-style font instantly gives the game an old-school look. The score always remains visible, while the retry screen only appears when things don't go according to plan.

It may seem like a small detail, but good presentation makes browser games feel much more polished.

JavaScript: Where the Chicken Earns Its Confidence

This is where the project really comes to life.

Building a Chicken From Simple Shapes

Instead of importing a complicated 3D model, the chicken is created using basic geometry.

script.js

function Chicken() {
const chicken = new THREE.Group();
const body = new THREE.Mesh(
new THREE.BoxBufferGeometry(
chickenSize * zoom,
chickenSize * zoom,
20 * zoom
),
new THREE.MeshPhongMaterial({ color: 0xffffff, flatShading: true })
);
body.position.z = 10 * zoom;
chicken.add(body);
return chicken;
}
            

It's surprising how far a few simple shapes can go. Somehow, a collection of boxes becomes the star of the game.

Creating a World That Keeps Changing

Playing the exact same map over and over would get boring pretty quickly.

Instead, the game generates lanes automatically.

script.js

const generateLanes = () =>
  [-9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
    .map((index) => {
      const lane = new Lane(index);
      lane.mesh.position.y = index * positionWidth * zoom;
      scene.add(lane.mesh);
      return lane;
    })
    .filter((lane) => lane.index >= 0);
            

Some lanes become busy roads filled with moving vehicles, while others turn into forests packed with trees.

The player never really knows what's coming next, which is probably why "just one more game" turns into several more attempts.

Teaching the Chicken How to Move

A Crossy Road clone without movement wouldn't be much fun.

The game listens for keyboard input and moves the player accordingly.

script.js

window.addEventListener("keydown", (event) => {
  if (event.keyCode == "38") move("forward");
  else if (event.keyCode == "40") move("backward");
  else if (event.keyCode == "37") move("left");
  else if (event.keyCode == "39") move("right");
});
            

It sounds easy enough. Until panic kicks in and the chicken confidently hops directly into traffic. At that point, it becomes less of a coding problem and more of a decision-making problem.

Conclusion

Building this Crossy Road clone is a fun way to explore game development with JavaScript and Three-js. From handling player movement to avoiding traffic, each feature adds something new to learn. Along the way, you'll work with 3D objects, procedural generation, player controls, and gameplay logic. More importantly, you'll build a project that's genuinely fun to test and improve. By the end of the project, you'll have more than just practice code. you'll have a fully playable game built from scratch.

Source Code